You can also play on difficulties that force you to navigate yourself rather You that I can't go into much detail about without ruining some major plot Then begins some very zero to one hundred mystery that can legitimately spook Special ("I don't talk to the other towers as much as I talk to you") In doing so, you build a relationship that even she acknowledges is Surprised Henry doesn't tell her the way the wind is currently blowing through With talking to your supervisor (Delilah) via walkie-talkie. Now that I've brought you up to speed on that, we can talk about the To be away for a little while for whatever reason. (Ski instructors, custom harvesters, ect), and sometimes people who just needed It was usually outdoorsy collegeĪge kids, schoolteachers/professors on summer break, people with seasonal jobs Mind being alone for extended periods of time. Job literally being the eyes in these one-man towers went to people who didn't National/state forest land to track wildfires in the Western United States. Once upon a time, (1940s to 1980s) towers sprung up in the vast tracks of Than that extremely vague and sarcastic opening statement that I slapped Gameįirst, a little bit more backstory about the whole premise of the game other The pressure, yada, yada let's live in a firewatch tower for a summer. Have a kid, blah, blah, sickness, yada, yada wife dying, yada, yada, can't take So, the game begins and you have some choices to make regarding Henry's THERE BE SOME MINOR SPOILERS YOU HAVE BEEN WARNED) If you can't figure this out.what are you even doing? To move, Space to Jump, Control to crouch, Mouse to look, Tab to open You're trying to git gud at Firewatch, you're either a speedrunner or justĬompletely missing the point of the game. Like long-winded, boring stories about "adult stuff" then they'll be Load your pack in the car to race down I-80, because we've been tapped for Firewatch. Woodland critters? Then do I have a game for you! Lace up your hiking boots and Woods? Do you think "out West" is a mythical place full of aspens and Nice to escape somewhere remote and relaxing? Do you like hiking through the So sit back, relax and enjoy the show.ĭo you ever feel like users and life is getting you down? Think it would be I kept thinking about poor Henry getting some serious rope burn.Since no one else has posted this morning so far, looks like you're stuck He doesn't even attempt to look for them after the report of their disappearance.Īll that rope climbing and Henry never wore gloves. How the hell to two teens go missing and Henry never has to go look for them? I found this to be so bizarre that they go missing and Henry doesn't really react. How come I can't take the Pork Pond sign? There is a whole conversation about people stealing the sign including Delilah but I can't take it at the end? Bummer. Like the show Lost the game starts out strong with mysteries and exploration and then goes bust with a lame resolution that renders everything pointless. He didn't grow or change as a character at all. The whole game I never really had a connection to Ned, Ron, Dave, and Brain because I never interacted with them just found out things about them along the way and at the end the Ned/Brian thing gets resolved but nothing gets resolved for Henry. He came out to the woods to run away from his problems and maybe goes back to resolve them? Then again maybe not as he didn't really have anything to go back too. For my play through Henry had no arc as a character. The game started out strong but ended up being a huge letdown. Just finished the game myself and this is how I feel. I'm glad I bought it and hope the team go on to make more games like it but I really hope they learn from the mistakes of the narrative here. I feel like this could have been a legendary adventure game but instead it's just a disappointment. the government, aliens?! But no, it's the most boring answer you can think of and it doesn't even make practical sense. All the way through I was thinking, what could Delilah's anterior motives be, who could be watching me. I enjoyed the game but that was one of the most disappointing and poorly thought out endings I have ever seen. I just finished the game and are we seriously supposed to believe that some previous look out erected a large metal fence, installed telecommunications towers and created a dummy monitoring station filled with high tech equipment?!?!?!Īnd can someone clarify what exactly the rationale behind doing all that, rather than just locking the gate to the mine and doing a runner like he has had to anyway?
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